The second part of the tutorial would deal with modelling the remaining parts of the guitar. This includes spline modelling and box modelling the remaining sections. If you haven’t checked the first part of the tutorial check
This tutorial has been created with the hopes of providing insight to different types of modelling techniques found in 3Ds Max and providing an overall idea as to how each of these modelling techniques could be made use in practical scenarios. In order to explain this I have chosen a simple model of an acoustic guitar. Even though a guitar may seem simple, it involve many intricate details that can enhance its realism once molded into shape.
In order to get an idea of the end result and out come of this tutorial, I have included a final rendering of the model going to be created.
The entire video was initially planned and drawn out as a story board. Though small it helped in deciding how each scene merges with the entire video finally done. By breaking the items into the story board also helped in deciding what assets are needed and need to be drawn out or modeled using software.
Progress updates were also tracked on the story board and a successful completion has been marked with a check. This gives a certain amount of satisfaction and denotes progress and a job nearing completion.