The second part of the tutorial would deal with modelling the remaining parts of the guitar. This includes spline modelling and box modelling the remaining sections. If you haven’t checked the first part of the tutorial check
Back in 2010 Nicole Sullivan made a talk on the top 5 massive CSS mistakes. Her talk was based on her experiences involved in optimizing the massive amounts of CSS found in Facebook. Even though the talk dates back 4 years ago, and since then technology has evolved and we are now with a HTML5 CSS3 era, most of the concepts explained are still fruitful as I feel, since they speak of the rudimentary concepts of CSS styling.
Since we ourselves rare get a chance to work with a massive CSS project as Facebook involving many reusable css structures and variations of them, its highly doubtful that we spent our thoughts on these details. The goal of this post is to summarize and extract out the key areas discussed during the talk.
This tutorial has been created with the hopes of providing insight to different types of modelling techniques found in 3Ds Max and providing an overall idea as to how each of these modelling techniques could be made use in practical scenarios. In order to explain this I have chosen a simple model of an acoustic guitar. Even though a guitar may seem simple, it involve many intricate details that can enhance its realism once molded into shape.
In order to get an idea of the end result and out come of this tutorial, I have included a final rendering of the model going to be created.